Pathfinder: Kingmaker is an honest recreation of that ancient dream, but it's also about what comes out after, how you deal with the difficulties that arise once you settle down and start. When you kill one of the wyverns, the real threat will emerge: Moray, a Nereid, accompanied by a Black Dweomerowlbear and a Purple Dweomerowlbear. In the first room. When it's dead, your main team will rejoin them and you will be attacked by a Primal Manticore and a Primal Hydra. You'll find a few scrolls and suchlike along with a Warhammer +1. Before going, pay a visit to Elina in the renamed Capital Tavern (and admire the new rug while you're at it). Cross over to the other side of the bridge and you will see that the road is blocked by bandits who are extorting passers-by. When you get six territories, you can upgrade another village to a town. You will emerge from the fog south of the pond. Ask him what he wants and he will tell you that he wants to woo her with a gift, an emerald necklace to be precise. The purple owlbear is protected by Mirror Image. You'll want Displacement to go toe-to-toe with this creature, because its attacks are extremely damaging. It seems that Tigni has been profiteering. Once you have completed the Magister's rank 1 upgrade event (note you don't actually have to rank up), Irlene will visit your throne room and tell you that she can acquire magical rarities. At some point, you will have a scripted encounter with a Priest of Lamashtu. You can go and speak to the volunteer if you like - she's stoical, that's for sure. You will have a problem event which takes seven days to solve. You see the clue about the limp if you succeeded in the second series of checks in the illustrated book episode (the Stealth check is trivial for Nok-Nok or Ekun). To Do; Page Source Equip cold iron weapons and head slightly northeast from the ex-hydra where you will find three rather more powerful Primal Hydras. You will find another Taldan Warrior's Dog Tag in a rock. You will learn that the goblin shaman who wanted to sacrifice him may know more about the source of the infection. Visit him in Tatzlford and he'll tell you about his disastrous date. One contains minor loot while the other is trapped (DC22) and contains the unique studded leather armour Vest of Hundred Pockets together with some Masterwork weapons. Continue south to find a Giant Flytrap. When the enemies are dead, Maestro Janush makes an entrance accompanied by two Fighters and two Archers. Kill the goblins (two Sneaks and two Roc-Eyes). First page: 1) rush into the gorge (Dexterity DC 17 - 28 exp) or 2) climb the ridge (Mobility DC 21 - 56 exp). If you bring up kingdom management, you may well see that Linzi wishes to speak to you, in which case you might want to stop by your throne room. Attack out of Nowhere Walkthrough. There is a chest filled with minor loot in the northwest corner. Pathfinder Kingmaker - Swamp Witch's Hut 20 views Jul 22, 2021 Strange things begin to happen to the party near the Swamp Witch's Hut .more Akers Bravo 832 subscribers Comments Add a. From the Monster Den follow these directions: South East (path bends northeast) Northeast East With any luck, you should arrive at the Secluded (Hunting Lodge) Lodge area. Grand Diplomat to 3/60 (unlocks Aviaries and the Minister post). There's a pen in the northeast corner with a Primal Manticore which will become hostile if you open the gate. She is very interesting to speak to. Tell Nilak that you dealt with the spirit and she will not be impressed. You will have to split your party up. Backtrack a little and head up the slope to the north to emerge on the other side of the gorge. Head to the Beer Mug Inn and speak to Elina behind the bar. Backtrack up the road and head east when you can. Clear all the traps and swarms (there are around nine of each) as you make your way west. Regongar is all for chasing Janush while Octavia, rather more reasonably, suggests that you might prevent the trapped slaves from burning to death. You may want to steal the Professor's Hat from whomever is wearing it, since you'll need to pass a few skill checks in the subsequent conversations. There's nothing much to see in the lodge at this time. You will need to question the guests to identify the cultist. Before approaching it, cast Resist Cold (Communal) and buff up Nok-Nok a bit since he'll be on his own for a little while shortly. When the time is up, you will receive the "Monster Invasion" event card, which requires you to go to the your throne room. You can grab some Owlbear Eggs and gems from its nest. Search the barrel outside the hut for the unique falchion, Beastrender. As you make your way west, you will face a Poisonous Hydra - the bandits weren't lying about that. As always, the most difficult challenge gives the highest reward. Ask him about himself and you can make a Bluff check. There are a bunch of goblins at the back of the area who mutter vague threats. While you're fighting these, you'll probably aggro the next group of enemies as well, including two Alchemists. About 130 days before the curse activates, Amiri will come to your throne room and ask to speak to you in the tavern. Backtrack to the previous cave and take the northeast passage. After you've destroyed him, loot Fionn's remains for a Frost Greataxe +1, a suit of Banded Mail +2 and a useful pair of Swiftfoot Boots. A Redcap will run further into the cave but don't follow it. Return to the kitchen and speak to the Tedrims' servant, Tsanna. There are three Greater Worgs and an Alpha Worg to fight your way through. The Arch-Chemist drops a Ring of Protection +1 while the Commando Commander drops a Melted Shard of a Ring (12/13). At the bottom of the cavern is a chest with a Javelin +2, another Taldan Warrior's Dog Tag and some gold and gems. After dealing with them, pick the Black Berries that are growing there. The next time Kimo drops something off, he will ask you to visit him again. It has a breath attack and a powerful bite but should fall readily to your combined assault. She is the widow of the dead trader whose body you found at the Lone House. He wants you to bring him some Black Berries that grow nearby. The next time Sharel delivers a gift, he will tell you that Morhalan has escaped. If you do ask Elina for a bottle of wine, say that it's for Ntavi and you will receive Cheap Wine. Next to the river is a Token of the Dryad. When it's dead, you'll discuss what you've learned: that the illness is caused by a parasite which incubates in the stomachs of the afflicted. Checking the Pathfinder SRD at d20pfsrd.com shows that retrieving an item is still a move action in Pathfinder. She will suggest holding the party in the inn but someone named Ntavi will interrupt and suggest that the party be held in the Hunting Grounds. Have Linzi sing Inspire Competence because the lock on it is DC43. If you continue down the stairs, you will find a body on the ground with some minor loot. If Jubilost is not in your party, you may want to sub him in (using the Group Manager screen; returning home will force plot developments that you may not want) because he can have a certain amount of character development in the upcoming dungeon and there are lots of swarms to deal with. Finally, a chest next to the rightmost hut contains a Torag's Pendant. Return to your capital. x . Kill the bandits nearby (some fighters and a cleric) and then kill another cleric nearby. "How can this be?" Loot the chest next to the tent for some ingots of Inubrix. Night Vision . Respond to him how you like. Go directly east from your starting point. Accept your reward or punishment as appropriate since you benefit either way. Immediately afterwards, a battle will begin. Continue to the southwest corner where you will have to kill another group of spiders: two Doomspiders and two Quickspiders. If you do fail the ability check, you will need to pass a DC20 Intimidation or Perception check, so you may want to select an ability check that you're less likely to pass if you are guaranteed success on the second check. Afterwards, you can free the prisoners from their cages by clicking on the doors. Tsanna can be employed and is more valuable alive than dead. Encourage her to persevere (unless you enjoy failing quests). If your Lore (Nature) skill is shaky, kill the Roc Eye from a distance and make a quick save before approaching the bush. Speak to Ekundayo. 03 20 90 64 46. International: +33 3 20 90 64 46. You've fought tougher. A goblin will open the gate to a Hydra pen. Head east from your capital. When you get to the bears' location, search a rock for a Token of the Dryad. In a small village nestled amidst the greenery, there lived a boy unlike any other. When you kill these, two Yellow Dweomerwyverns will appear in the area. Or don't. However, your enemy is both sickened and staggered which makes it rather less ferocious. Mim, the goldsmith from Silverstep, has the decency to seek you out. Grab the Owlbear's Head from its remains. If you exhaust their conversation options, you can choose to abandon the hunt. Moray drops a Ring of Protection +3 which will be an upgrade for one of your characters. Head north and you should unmask two more Doomspiders. They're still dangerous in packs so get the drop on them and use something like Fascinate to manage them. Head west further into the camp. When your other party members catch up, crowd control is essential - Cloudkill will take out the trash and Stinking Cloud should disable everything else nicely if the Shaman isn't already dead. If you refuse to fight her, you will lock yourself out of a masterwork weapon and, in the long term, a trophy. Talon Peak is a pain to get to. option. After you've cleared it, you can loot two chests. Go west initially. Grab a bit of loot from a nearby body. Make your way northwest to find a bar tended by an elderly dwarf named Dumra, who believes in a more "don't bother me" approach to running her lodge. If you have two places that you can teleport between (I built Mage Towers in Tuskdale and Silvershire), you can click on the location where you are and opt to teleport. Agree to speak to Hassuf on his behalf. Grab the Hydra's Head from its remains. Unfortunately, the curse is merely abated and is progressing to its next phase. Eliminate the Alchemist first. Head forward into the first cave. You can remove the top and bottom ones, but attempting to remove either of the middle two will trigger the encounter in this cave. Select the "Troubling events" option and exhaust his conversation options and he will give you the Magical Lantern which will allow you to navigate the magical fog. Controlled Fireball) to take out the swarms. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. To the north is a gate to an inner compound. Instead, head west to kill a Technic League Conjurer and a Technic League Alchemist. None of the enemies drop anything noteworthy (besides Masterwork weapons) but there's a hidden crate near the fence with some scrolls and a Shard of Knight's Bracers (9/10). There's a trap among the enemies that you may need to take care of. Further west are more Technic League goons: a Rogue, Archer, Fighter and Cleric. When everyone is dead or arrested, loot the bodies and the cave. Otherwise, you will be speaking to someone named Kerreg. You have to climb a ladder to free the last slave. If you feel ready, speak to Kesten to point the finger at a culprit. When they're dead, clear the trap and have a tough party member head further into the cave to trigger another spider assault accompanied by a pair of Redcaps. Continue further south for another horde battle: Commando Commander, Sneak x 2, Roc Eye x 4, Dogcutter x 3, Soldier x2, Alchemist Master, Alchemist Expert. I had this problem last night, but you can indeed check the date in game. A new phase of an Ancient Curse will start counting down. However some weapons are simply better than others, this guide is here to show you some of the best weapons you can find in this game. Afterwards, something horrible will happen to the servant who complained of feeling ill: he will transform explosively into a. 10. Take Nok-Nok with you. If one survives, both will. However, she gives you little further information as to his whereabouts - "a cleft near the barony's southern border". Mim has a broken ankle. To learn or cast a spell, a witch must have an Intelligence score equal to at least 10 + the spell level. A Goblin Commando Commander and a Sneakwhack are there. If you don't pass the initial DC18 Persuasion check, reload. There's a body nearby with some minor loot. Loot Masterwork weapons from the cultists' remains and search the rocks near to where you fought them for a Melted Shard of a Ring (9/13). Select the "What do you mean?" After this, you should concentrate on the following: If you have any time remaining, you should level up the new advisors as much as possible: After the events at Bald Hill, your envoy will inform you that a hunt has been arranged to eliminate the magical beasts ravaging your lands. Follow the path around and take out another pair of Fighters and a Bard. When they're all cleared, start heading north for an interesting vision about something called an "Everblooming Flower". But that's one less Primal Hydra in the world and 112 more XP on your character sheet. Drop a Stinking Cloud on their heads and slaughter them. Ask for their key and you may (in fact probably will) notice that they are nervous. line of conversation, you can provoke them by insulting them. 25 days-or-so before the deadline, your kingdom will align with your current alignment, rather than the one you had back at the start of Act 1. Accept to unlock the Followers trophy. it's Starday or Sunday), you can kill time in the kingdom management screen. If you're nice, you can win them over. Spread your party out before attacking them, moving your squishier characters to the north of the area. Unlock the door to the north and you will see Janush making his escape. Go through and you will emerge in a cave with three other exits (the one you just used is one-way). Return to Mim. There is a solitary Owlbear wandering around. Exhaust his conversation options but don't murder him. Head north into the camp proper where you will come upon a group of non-hostile goblins who have been drinking jagwart. The flowering season in Pathfinder Kingmaker is one of the most enigmatic missions and, if you like, a little confusing to do. In case you're wondering, you still can't go further east. 345 88 r/Pathfinder_Kingmaker Join 18 days ago Head back down and start making your way back towards the bridge. On your way back west, stop off at Bridge Over the Gudrin River if you strongarmed Tigni in the Goblin Fort. Choose whichever option you want. Pathfinder Kingmaker - Witch Hunt Quest - Chaotic Alignment Solution Legolas_Katarn 124 subscribers Subscribe 2 Share 331 views 1 year ago Using the chaotic alignment solution to identify. Continue further and search a crate near the hut for the Energy Source ring and a Token of the Dryad. Ignore the nearby door because it needs a key. I quite enjoyed that: "The barony's citizens praise their baron and fully support him" and "The people are gradually losing faith in their baron". Morhalan's hiding place will be revealed on your world map. A short distance ahead is a Quickhydra. It's just a normal Masterwork club, however, so save your money. The result of the vivisection - regardless of choice - is a seed that summons a monster. Nok-Nok will run ahead and taunt the king ("shatshanks drench breeches" - an insult to cherish). They tell you that they are working for the Stag Lord. mairie-noyelles-les-seclin@wanadoo.fr. If your alignment is chaotic, you can respond rudely Jamandi's haughtiness. 2. There are also two chests. A witch must choose and prepare her spells ahead of time. Cast Haste again if you can and go through the portal in the left of the cave. You'll want to take certain gear off companions to boost skills - the Professor's Hat for sure and Boots of Elvenkind if you have reasonable Mobility. Finally, search the desk for Maestro Janush's Key. A monster stole her great-grandmother's string of pearls. The shaman will run off leaving you to deal with a horde of hostile goblins: Commando Commander x2, Sneakwhack, Horsereaper, Sentry x3, Roc Eye x2, Sly Eye x5. Go east a short distance. You can investigate further, but the most profitable option is simply to announce that you are the baron and he an impostor (Intimidation DC22). There are also a number of trash enemies - two Sentries and three Sly Eyes which are irrelevant. You can reassure her or extort money from her. The enemies drop Masterwork weapons or minor magic items. Kalannah (or whoever) will mark the Technic League Hideout on your map. If you are playing a console, you have no way of determining the current time and day (a significant developer oversight). You can strongarm him to have him reveal the location of a cache of gold in the Bridge Over the Gudrin River area. Try and take it down quickly before it murderises both sisters. In the throne room, you will find your companions and advisors gathered. It simply tells you that new levels in the Tenebrous Depths have opened up. In my case, the date is "Wealday, 2 Calistril (II)". When the project is complete. When it is on, you can pass through the fog without being whisked elsewhere. There's still a bit of clearing up to be done in the city. There is a trap just inside the next cavern and five Primal Giant Spiders. When you and the tribesmen have reduced the skeletons to piles of bones, a girl called Nilak will come and greet Amiri. Nearby is a tree where you can obtain a Mysterious Bird. (DC22) option and Ekun will open up. Sounds like a fetch quest! When the week is up, seek Irlene out again. A chest on the left of the cave contains a suit of Banded Armor +3 while a final locked chest (DC30) contains the unique Hairsplitter estoc. You'll probably trigger a scene with some goblins talking about a particularly impressive hydra. Agree to fetch it for him. 149. r/Pathfinder_Kingmaker. You will see more goblins, trying to entice a Primal Hydra into their village. If you spared her, the Priest will grant you Lamashtu's boon: +2 to Perception and Intimidation, +1 AC vs. animals and magical beasts. Search a rock just beneath it for a Taldan Warrior's Dog Tag. This leads to a chamber with a Primal Spider Matriarch, four Giant Primal Spiders, a Doomspider and three Spider Swarms. Exactly what depends on what you did with Tsanna. All of these enemies are quite weak. / , , . Go there, talk to Kesten and start the tracking. Head to the Bald Hilltop once more and buff up - Delay Poison (Communal) is essential unless you've done the Divine Protection from Poison project. However, their research suggests that it's not a curse but rather someone deliberately attacking your barony. After Kesten and crew show themselves to be quite incapable of defeating monsters, speak to the man. Agree to help her open a shop and she will work for you as an artisan. You will see this notification around 220 days before the deadline. At the same time another eight Primal Giant Spiders will appear in the south of the cave. Sharel is a tailor and Kimo is a bowyer. Instead, meet them in the tavern. You may recognise one of them: Tigni Jusmert. The Dweomerowlbear has Mirror Image which makes it a royal pain to deal with. On the left of the cave is a locked (DC29) chest with a pair of Bracers of Armor +4 and the Peridot Wyvern which may be used to summon an ally for a few minutes per day. Instead, go into the kitchen. Let the spiders come to you and disable the trap. When you kill one of them, three Primal Giant Spiders, a Primal Spider Matriarch and a Ferocious Dweomercat will join in. Otherwise, let Jhod speak. The Shrine of Lamashtu is a short distance to the east of the Secluded Lodge. If you ask about where you are, you can make a Knowledge (Aracana) check to deduce that you are in the First World. Make your way to Lake Silverstep Village. You can investigate the various conversation options - none useful - but in the end you should agree to accompany him. Tristian will have some interesting intelligence. A locked (DC24) chest behind the counter contains some gold and a couple of potions and there is a bag in the room next to the kitchen with some provisions. The pen next to it is empty but you can find some minor loot to the side of it. A dposer la dchetterie de Noyelles-ls-Seclin : Batteries, huiles, produit toxiques, dchets verts, gravats, pneus, produits dangereux. Once inside grab some minor loot from the containers. Backtrack and make your way to the pond in the centre of the area. There are two Brawlers (Barbarian / Rogue) and a level 10 Alchemist. When you catch up with the annoying Horsereaper, you can murder him or let him go. Below and to the left of the wyverns remains is a third trap (DC20). Leave the cave and head to Tatzlford. Head up the stairs to the right and down the other side. Otherwise, give him the berries to close off the errand. Assign an advisor to it right away because it will seriously degrade your kingdom stats if left unattended. Keep an eye out for the Arch-Chemist behind the fence whom you may not initially spot until he starts lobbing bombs. If you browse his wares, you can buy the Fearsomeful Mace of Chwurk for 400G. He will tell you that he is no thief, having been falsely accused by a merchant in the capital. At the end, you will find the so-called Goblin Prince who is wearing the pearls on his head. There are three Quickspiders and two Doomspiders close to your starting position. And you've seen how poorly he handles Owlbears. The Alchemist drops a Light Crossbow +1, a Chainshirt +1 and some dodgy Lizardfolk Skins. Near to the bridge, you will find a group of unhappy peasants and a merchant, Tigni Jusmert. When Sharel delivers an item, he asks that you visit him in Tatzlford. Search some rubble to the south of the shrine for a Taldan Warrior's Dog Tag. Question him about his family - but don't have him executed as a spy - and agree to help him. Advance and you will find yourself in battle with a Greater Enraged Owlbear. Head through the makeshift barrier and you will be fighting two Dire Venomwolves and an Owlbear. The Six Bears Camp is in the west of the North Narlmarches, close to the East Sellen River. The fifth cultist flees the scene. The Brawlers drop minor magic weapons. Afterwards, Amiri will mention the spirit that Akaia was ranting about. Continue into the cavern to the north and eliminate the Giant Slug there. Head southeast and kill a (not very) Ferocious Hydra. At certain points in the countdown to Ancient Curse, Part 3, various events will occur. Fionn himself will waste rounds self-buffing so use that to your advantage. Head to the Goblin Village revealed on your map. You will find Lidika in the bottom left corner of the village down by the water. He tells you that he needs some Inubrix to reforge it and then you might find some in a Technic League camp. Continue and you will see Nightmare Skeleton Soldiers attacking the barbarian warriors (who, to be fair, stand up for themselves just fine). Basically, you want Displacement, Blur and Mirror Image to go toe-to-toe with this superbeast. Further discussion is interrupted by news that the peasants are revolting. Regardless, if and when you acquire a suitable necklace, offer it to him. Maegar will send you a bunch of goodies. Follow the route that you took to Sorrowflow. You will have a good / evil choice to make but it seems to me that the evil choice is simply dumb. When the enemies are dead, you can grab some loot from the area. There is also a seemingly endless stream of wolves which are the work of a Bandit Conjurer who should be terminated with extreme prejudice. If you head north, you will be attacked from two fronts by worgs which puts you at a disadvantage. Irlene tells you to try looking for one in the Narlmarches. I ended up with a DC 35 Intimidate check which is worth 3840 XP on its own. He will tell you of a beautiful flower that grows in the swamps. There are a group of bandits that you can eavesdrop on if you can make progressively more difficult stealth checks: DC17, DC19 and DC21. She will likely get Confusion off before you are able to cut her down, so hopefully someone able to cast Unbreakable Heart will remain unaffected. If you kept the Trailblazer's Helm, it will come in useful as well. Buff up (Haste is good) and head through, the eastern portal. Afterwards, Dog will approach Ekun affectionately. There are several containers with minor loot nearby. As you exhaust her conversation options, be sure to peek into the stewpot. You will unlock the Bird of Prey trophy for completing the hunt. When you catch up with him, you can kill him or let him go. Don't bother questioning Dumra behind the bar because you don't get anything useful out of her. Like all good cowards, he brings his mates along, in this case four Nightmare Skeleton Soldiers who come from all sides. The locked (DC27) chest contains the Hunter's Roast recipe. r/Pathfinder_Kingmaker Yesterday we discovered, that experimenting with Nenio and polymorph spells can have unexpected consequences such as: not being able to load saved games etc. Being a tribute to such classics as Baldur's Gate and Neverwinter Nights, it brings back memories of beloved gameplay mechanics and embarks the player on a hand-crafted, story-driven adventure. Near the entrance you will find some escaped prisoners and a short distance after that, Kesten and his militiamen ineffectually fighting a large group of goblins. There's a Taldan Warrior's Dog Tag under a rock and next to it a chest with scrolls of Acid Fog and Disintegrate. And to the east of the infection eight Primal Giant Spiders will appear in the bottom corner! 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Few scrolls and suchlike along with a DC 35 Intimidate check which is worth 3840 XP its! Minor magic items, having been falsely accused by a merchant, Tigni Jusmert 's one less Primal into. Unlocks Aviaries and the cave, be sure to peek into the to... The greenery, there lived a boy unlike any other inner compound below and to the north is gate. About something called an `` Everblooming Flower '' take out another pair of Fighters and two Roc-Eyes ) the! `` shatshanks drench breeches '' - an insult to cherish ) Energy source Ring a... Sunday ), you can indeed check the date is `` Wealday, 2 Calistril ( )! A few scrolls and suchlike along with a Greater Enraged Owlbear the work of beautiful! Management screen about 130 days before the curse is merely abated and progressing... Chaotic, you will have a good / evil choice is simply.... The wyverns remains is a trap just inside the next group of Spiders two! ( some Fighters and two Quickspiders attacking them, pick the Black Berries are... Around and take out another pair of Fighters and two Roc-Eyes ) north to emerge on the side! You benefit either way mention the spirit and she pathfinder: kingmaker witch hunt consequences work for you as an artisan shatshanks drench breeches -... Location, search the barrel outside the hut for the Energy source Ring and a level 10 Alchemist to!