Host of Arbitration, your last word in Battletech Talk. Scouts are great platforms for the ECM suite, although these can go on any mech with spare tonnage. Valve Corporation. Slow, plodding, but very heavily armed and armored. You're either in an Urbanmech, or you're prey. Two LRM-15s allow for massive long range damage, while three Medium Lasers provide a solution for 'Mechs that venture too close. IndustrialMechs (also known as WorkMechs, UtilityMechs or, where applicable, ICE 'Mechs), though far less glamorous than their military counterparts, are very important in the everyday life of the BattleTech universe. As such, it can be found in front line service in all major armies. Mini by Psycho @ camospecs.com - Thanks Joel. The Clans are a major antagonistic faction in the Battletech tabletop game and the MechWarrior videogame series. Some, such as the Hellspawn, have significant electronics payloads and are used as scout 'Mechs; others like the Hunchback carry powerful weapons and can serve as front-line or fire support units. [17] Additionally, all 'Mechs incorporate electronic warfare capabilities which it harder for less advanced targeting systems to lock on to them. The Stalker 3F is an overgunned Assault 'Mech, best known for being able to shut itself down with a single alpha strike. He's happiest commanding orcs in Total War: Warhammer or diarising his journey in Dark Souls. Jump Jets and a high rate of speed allow the 5H to rapidly close distances and bring its weapons to bear on any target. Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice. With an AC/20 main gun, two Medium Lasers and an SRM-4 rack, the 9B is a deadly opponent with superior mobility for its size. So impressed was he by this result that Lord Jacob Cameron poured all the resources of the Hegemony into the mass-production of these new machines, nearly bankrupting the state in the process. Notably, these had a crew of three instead of one single MechWarrior piloting them.The colossal 'Mechs Poseidon and Ares (an OmniMech) are manned by a crew of three (Pilot, Gunner, and Engineer) and tipped the scales at between 125 and 135 tons. The best mech is one of the superheavy mechs, because they are the tallest. Most popular community and official content for the past week. Consider also mounting support weapons like machine guns or flamers on your brawlers, but keep in mind that many of the chassis best-suited for this job will run into heat management issues. When all else fails, 'Mechs can fight with Physical Attacks, using their arms, legs and even melee weapons to destroy opponents. Energy weapons, such as Lasers, Particle Projection Cannons and Flamers, require no ammunition and take up less space but produce tremendous waste heat. After Alistair Steiner's ascension, plans were revived and on 7 February 2455 a daring raid on the Hesperus II factory by Lyran commandos succeeded in acquiring the knowledge of BattleMech technology. In addition, it gains six heat sinks and two additional tons of armor. With an Initiative of 2, heavy 'Mechs take action near the end of a round. Minor point, but LB-X 10 Autocannons (and UAC-5s) were already back in production for about 15 years by that point, so while seeing a 20-rated one would be a nasty shock, it wouldn't be a complete mystery. Or at the very least get a draw because both will be able to use Called Shot-High to blast each other and likely get mutual headcaps on the first round. Possibly the only thing scarier or as equally scary is mechs you recognize because of their paint jobs. [2] 'Mechs replicate many of the movements humans are capable of performing, which allow them to avoid, deflect or otherwise lessen the impact of weapons fire. It's almost impossible to find those anymore, though. A variation of the LAM-type BattleMech, the QuadVee is a hybrid of quadrupedal 'Mechs and combat vehicles and has conversion equipment to switch between two modes. The fastest medium 'Mechs often serve as command units among light 'Mechs with similar speed. The Cicada 3C is a refit of the 3A model. Remaining in motion is still the Locust's best defense. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. Tu veux jouer au BattleTech? Privacy Policy. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, youll rarely if ever be fielding the ideal mix of Mechs. and our idiots didn't want to close until I cranked the agressiveness up and herding/caution down. Medium 'Mechs are the workhorse 'Mechs of most armies. Replaced them with two Valiant SRM-6s (+4 damage, +2 stability damage) and two Holly SRM-6s (+4 damage), then added another two tons of armor, four heavy jump jets, five heat sinks, and a Hartford TTS (+2 accuracy for missiles). Two pieces of post-launch DLC already introduced new missions, mechanics, 'Mechs, and maps. There are AgroMechs, ForestryMechs and LoggerMechs, LoaderMechs, MiningMechs, and many other types for many different industries including even armed SecurityMechs. Notable specialized light designs include the Ostscout Recon 'Mech with its advanced sensor gear, the Raven ECM 'Mech, and the Firestarter Incendiary 'Mech. Espaol - Latinoamrica (Spanish - Latin America). Surprisingly, the 1R has proven itself a capable fighter, projecting respectable firepower with its PPC, LRM-5, and Medium Laser. The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. Slow, yes - but powerful. Everything you need to know to build and outfit the perfect lance. Particularly for missions where youll need to intercept or assassinate moving targets, youre going to want fast-attack Mechs that are outfitted with some knockdown power. In 2020 alone, purchases on Etsy generated nearly $4 billion in income for small . . The Timber Wolf, Hellbringer, Summoner, Dire Wolf, and Executioner were extremely difficult for the Inner Sphere to deal with. Your Targeting Computer can't identify the 100 ton monstrosity that just dumped a PPC 3 lasers an LRM volley and what the fuck is an LBX-20? Unfortunately, the thirteen heat sinks in the 4G mean that it is difficult for pilots to bring all of the 'Mech's weapons to bear at once. While other roles will try to move around the periphery of the fighting, brawlers are the Mechs that youll want dead centre, as your gunslingers. If youre looking across the field and see the enemy command lance is structured around a Cyclops youre not going to gamble wether it has a functional Tacticon B-2000 Battle Computer. Though in the end it depends on the role your mech is used for. Best mech is the one that works for your combat style and tactics consistently. Eh, Archangel is a tank, but I am not sure that qualifies it as the most powerful. If you have Heavy Metal, consider mounting COIL beams on your strikers, which allows them to remain lethal while moving at top speed (which is what you always want your strikers to be doing). Reverse joint (chicken-walker) bipedal 'Mechs are slightly less common on the field of battle, but include such famous 'Mechs as the Locust, Catapult, Marauder, and Timber Wolf (Mad Cat). The return of DHS (Freezer heat syncs, double heat syncs) resulted in mechs which more or less had 50% more firepower as they allowed much more heavy energy weapon loadouts. High priority targets that suddenly pop up on the battlefield. Well go over a few general principles to bear in mind, but its important to remember that these can always be superseded in certain circumstances. Normally the slowest unit on the field, assault 'Mechs can decimate any opponent, but they tend to need support from more maneuverable units. I would argue Awesome for early 31st Century, and Warhawk/Masakari for the Invasion era. A word to the wise: Don't scrap, ever. The Awesome is an Assault 'Mech best suited for long range fire support. Generally in the latter part of the game where I am, I find it works best to go heavy alpha and heavy armor. OmniMechs, a concept introduced by the Clans and later adopted by the Successor States of the Inner Sphere, feature hardpoints with interchangeable weaponry whereas classic BattleMechs have a fixed configuration. No ammunition worries, but there can be heat issues if you aren't careful with the jump jets. When you start doing 4.5 and 5 star missions, there's a decent chance you'll come across a 95 ton, or 100 ton mech, the only two 100 ton mechs you will find are Atlas, and King Crabs, the Atlas II is a special gift. Cookie Notice Assault BattleMechs are the champions of the battlefieldwalking walls of armor and weaponry. 'Mechs normally have two or four legs. One of the most heavily armed and armored Assault 'Mechs ever constructed, the King Crab 0000 is capable of going toe to toe with an Atlas and surviving. So that is all for our guide on the Mechwarrior 5 Mech tier list. [7], The Age of War came to an end with the formation of the Star League, but development of new BattleMechs continued, with the Star League Defense Force fielding increasingly more potent machines. With an Initiative of 4, light 'Mechs take action first in a round. And of course, it still has the jump capability it's always been known for. Butt load of armour. Press J to jump to the feed. BattleTech - The Board Game of Armored Combat, Quote from: MoneyLovinOgre4Hire on 29 December 2011, 16:16:18, Crowley's Cavaliers Total Chaos Campaign, Quote from: Kiff_Stevenson on 29 December 2011, 16:36:04, Quote from: Ruger on 29 December 2011, 16:46:57, Quote from: FedSunsBorn on 29 December 2011, 18:18:49. RogueTech adds a layer of difficulty to the original BattleTech game. Light Mech. Three PPCs and 28 heat sinks allow the AWS-8Q to deal out massive punishment at extreme range. The BattleTech Wargame was launched by FASA in the early '80s, evolving from traditional tabletop wargaming like Dungeons & Dragons, but influenced by the then-relatively new genre of mecha anime rather than fantasy.At the most basic level, a BattleTech game featured two teams of four BattleMechs, each with their own unique arsenal of weaponry, defenses, and movement capabilities, which would . This category lists all articles about superheavy-class BattleMechs, i.e. The tradeoff is in speed and maneuverability, as assault 'Mechs are generally very slow. Like every mech in the game, each has a unique stock loadout and stats to define its role in combat - from the tiny, evasive Flea to the extraordinarily powerful Annihilator. However, if youre short on parts, save your long-range weapons for other Mechs these giants are best for ploughing directly toward the enemy, and short to medium-range weapons are all youll need as long as you have some lighter Mechs on hand to handle enemy snipers, turrets, and artillery, which will focus their fires on these juggernauts. Now the third, called Heavy Metal, is bringing out the big guns. I once ran a test on headchoppers. A special, and very rare, type of BattleMechs based on common designs, the Land-Air 'Mechs (aka LAM) can transform from a regular BattleMech form into an aerospace fighter, or an intermediate form referred to as LAM Mode. Land-Air 'Mechs were only produced in small numbers and the ability to maintain and repair (or even produce) them was largely lost early on in the Succession Wars. When you target that thing on the crest, and the computer identifies it as a Marauder, then a Catapult, then a Marauder I feel like thats an iconic moment in Battletech history. This video is going to go through what mechs are the best in each in class in the new Battletech game. RogueTech is a near-total conversion for BattleTech, a set of different mods and assets all bundled up together. The Locust 1V is one of the lightest - and fastest - 'Mechs ever entered into service. around 2600), the concept remained obscure for centuries and three-legged 'Mechs were even rarer than ultralight 'Mechs. As a multi-role brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. It's a hefty package, weighing in at more than 2.6 GB, but there's a good . They tend to be equipped with relatively light armor, but can pack a deadly punch in close combat with varying array of industrial-grade tools including saws, drills and utility lasers. All rights reserved. All trademarks are property of their respective owners in the US and other countries. It was only around the year 3060 that improved technology led to new quadrupedal 'Mech designs, although the stigma associated with the general concept still lingers. NOT from the special edition game, everyone will get it. Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them. Covering the vast majority of the types of BattleMechs, bipedal 'Mechs come in three types: Humanoid-type BattleMechs with knee-joint legs are the most commonly encountered BattleMechs; iconic 'Mechs of this kind include the Wasp, Phoenix Hawk, Warhammer, Atlas and Summoner (Thor). The average mechwarrior usually isnt going to fill his pants when he sees a Marauder II, but one painted emerald green with credit symbols on it? It was not until the colossal Ares and superheavy Poseidon BattleMechs which appeared in the early 3130s, followed by the heavy-class Triskelion in the 3140s, that tripodal 'Mechs became more than an obscurity. In the BattleTech universe, the medium 'Mech is the workhorse 'Mech of most armies . Armed with two LRM-15 racks and four Medium Lasers, it is also one of the few Heavy 'Mechs equipped with Jump Jets. The BattleMaster and Cyclops are well-known command 'Mechs, as both have above average electronics packages geared towards command & communication while maintaining heavy weapon payloads. A Direwolf Circa 3049. Two Medium Lasers give it moderate attack power, but its real advantage is in its mobility. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints. [18] For example, the paint used to coat 'Mechs contains properties designed to absorb electromagnetic radiation. the Awesome 8Q has my vote but I have a soft spot for 3025. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. Piranha Games has announced that MechWarrior 5 . - Malcolm Reynolds. While not as mobile as other medium 'Mechs, it does carry Jump Jets, and is both heavily armored and very heat efficient. Looking for an official answer? Create an account to follow your favorite communities and start taking part in conversations. They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions. Flashpoint brings its smaller sibling into play. Orion is best heavy and kintaro is best med. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as . Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. With a PPC, two Large Lasers, and four Medium Lasers, the Black Knight has devastating firepower - and equally devastating heat buildup. Seated in the cockpit of their 'Mech, MechWarriors connect to their machine by wearing a neurohelmet, which reads their brainwaves in order to provide the 'Mech a sense of balance and other necessary functions. The JagerMech A has been specifically modified for anti-aircraft and long range fire support duty. The QuadVee was developed by Clan Hell's Horses during the latter part of the Dark Age Era. No need for Assaults. So far the most divisive weight category is Medium which is interesting in itself. With powerful tools and services, along with expert support and education, we help creative entrepreneurs start, manage, and scale their businesses. The concept was much maligned for sacrificing the overall versatility of BattleMechs and the early designs, notably the Scorpion and the Goliath, proved flawed, being notoriously difficult to maintain and highly susceptible to breakdowns. I'll also take a Spector if I can't use the Lightray. About the only thing the Atlas platform has ever had going for it is protection and even then, other Assaults would cream it in that regards. The Locust 1S is the close-combat variant of the standard 1V model. But building your lance the right way and picking the missions best suited to your lance is just as important if not more so than proper positioning and timing in a fight. The Griffin 4N is an old Star League model that was among the most versatile 'Mechs in its heyday. These new mechs are more than just pretty metal faces. On 3 February 2439, as the Age of War gripped the Inner Sphere, the first combat trial of a new prototype BattleMech, the Mackie, was carried out near the city of Yakima in North America. Building on a concept first hinted at in the Mercury, Clan Coyote had introduced the first OmniMech, the Coyotl, in 2854. Check the. Warrior House Hiritsu Catapult-K. Credit: Jack Hunter. With thirteen tons of armor, it can take a beating - but pilots must still be careful not to overheat. Seeing yen-lo-wang across the field from you, or natasha's warhammer, or the bounty Hunter's marauder, made for a much worse opponent than any assault mech. At close range, its weight allows it to deal considerable melee damage. Valve Corporation. 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