Made various corrections to Civilization descriptions. Fixed bad difficulty checks for Moderate and lower difficulties that resulted in bad age-up times and other behaviors. Thank you so so much for taking all the time to put this together, and I'm definitely looking forward to any future updates as well! Faction banners are now associated with the relevant civ, making them easier to locate in the Editor. Adjusted HP bar heights for Assault Mechs. Thank you so much for your donations. Adjusted hover heights and HP bar positions for numerous air units. Coming early 2022, players will be able to take up arms as the. Stay tuned! Love it! Added new, separate armor classes for Jedi and Bounty Hunters. Corrected graphics and anchors for many death and decay animations. The New Republic boasts incredible aerial strength, thanks in part to their unique unit, the V-Wing Aispeeder. Nexus Mods is looking to bolster our ranks once again by recruiting an experienced Community Manager to work with our existing team to help us better serve our community. The Imperial Remnant joins the fight in version 1.5. Is there a window smaller than you want? Following their catastrophic defeat over Endor, the Galactic Empire was thrown into disarray. Corrected issue that caused unit to be unable to traverse certain terrains. Moved sn-minimum-dropsite-buffer settings from difficulty-based settings to difficulty+map size+Tech Level. Alt+# Player Switch hotkey is now based on player color rather than number. The Custom Scale Factor for Expanding Fronts should be set to 100%. The mod replaced the very few Pride flags the game actually has with the already prevalent USA flag texture from the game. (BS) Guri is now mechanical instead of biological. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. Building art for the Imperial Remnant, New Republic, and Black Sun are placeholders; recolored assets of other civ buildings until final art can be made. These armies can be raised faster than those of other civilizations. Prior to the configurator's release, I used a cursor-mod to achieve a full-screen mode (I cannot find the instructions I used for that or I would refer them to you). now reduces reload time of Pummels and Artillery by 15%, instead of Artillery and AA Mobiles by -0.25 seconds. Star Wars - Galactic Battlegrounds Saga Nexus - Mods and Community Hot mods More hot mods Join the largest modding community Register Already have an account? Morrowind is turning 20 today! The version 1.5.0 release is finally here! Bug Reports Feature Fixed some cases with incorrect shown stats of editor units. I couldn't give a single crap about anything Disney related, so adding First Order, and Resistance factions was pretty underwhelming for me, but THIS is my Star Wars! Different Food types are now treated as one, and Workers re-assigned to collect different resources will no longer drop their current load until they start gathering. This is a custom map for Star Wars Galactic Battlegrounds - Expanding Fronts. Also included are several new units, and map design objects. We suggest you try the file list with no filter applied, to browse all available. This download includes a manual expanding fronts beta 0.1.1 (manual installation) demo. This seems to be the website everyone is getting it from. Already created units stay as they are and newly created ones are the upgraded variant. Their criminal empire's political influence benefits their economy in multiple ways, in turn fueling their military forces. I hope to see Old Republic and Sith Empire from swtor one day :). As we will be migrating our database to an upgraded system, we aim for this process to take several hours, but to be on the safe side please expect the site to be down for some As we are aiming to accelerate our development capabilities for our desktop applications, we are looking to grow our team by hiring for a driven and enthusiastic .NET developer to help us build the next iteration of our mod management application. Adjusted names for all Invisible Barriers to have the size in parenthesis. 1.4 -> 1.4.1a), Expanding Fronts 1.2.1a (Manual Install Archive), Expanding Fronts 1.2 (Manual Install Archive), Expanding Fronts 1.1 (Manual Install Archive), Expanding Fronts 1.0 (Manual Install Archive), Expanding Fronts BETA 0.1.1 (Manual Installation), Expanding Fronts BETA 0.1.1 (EXE Installer). 23. Since then, weve been listening to your feedback and working hard on new features and improvements. Corrected tooltip description text for (CF) Undeployed Cannon, (CF) Scout, and (GO) Scout. Added Alternative Chat Box option to Configurator to correct issues with flickering chatbox text. The Galactic Republic civ from the Clone Wars, is still the same as the Old Republic. And join our Discord community here . New Databank entries for the new civilizations, as well as various characters and locations. Again, thanks to everyone who has supported and contributed the mod over the past years. Adjusted selection sizes for various Scenario Editor air units. Where are you going wrong? Renamed Effect: Change Unit Data > Change Own Object Master. The creation of mods is complicated, but the usage of them hopefully isn't. Downloads - Expanding Fronts mod for Star Wars: Galactic Battlegrounds - Mod DB Expanding Fronts | Released 2016 Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Modified scenario mode triggers to use acknowledge-event. Install hundreds of mods with the click of a button. New civ Mounted Troopers do not require Animal Nurseries. Not implemented: New Republic holocron and monument victories require 25 fewer days to achieve. Made corrections to projectiles and firing positions for numerous units. Tower Defense. I have nothing else to say; I'm just really excited for this upcoming update. Downloads and information available here . So much new amazing stuff! Added various new units, buildings, and props. This is a custom map for Star Wars Galactic Battlegrounds - Expanding Fronts. I assume you have used the "configurator" in the game-folder? Old Republic would be very different to reformed Republic. Player positions 1, 2 and 3 are for the player team. (RS) Grenade Trooper: Adjusted timing for muzzle flash during attack animation. Star Wars: Galactic Battlegrounds mod | Released 2016 summary articles reviews files addons videos images jobs Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. (ZC) Cruiser, Adv Cruiser: Attack graphics now display correctly. Fortress bonus now provides a consistent +6 damage vs all Jedi levels. Victini Trainer. Disable high DPI scaling within the battlegrounds_x2.exe properties window. Black Sun is a faction whose strength lies in their quickly-rallied mercenary forces and their close ties with the Nightsisters. (TF) Transport Mech: Unit now has updated sprite and a new projectile effect. Stay tuned! Added new, separate armor classes for Jedi and Bounty Hunters. Have 1 question tho: is this intended AI behavior? Not sure which mods to try out? In case you haven't heard yet, NVIDIA's new modding tool - RTX Remix - got announced during their September keynote. The program is not working so I cannot access my old scenarios, some of them involving a great deal of effort and work which will be lost now if this problem cannot be fixed. Three new playable civilizations join for fray in Expanding Fronts largest update yet! Is this website and Download link trustable? Are there plans for a Mandalorian faction? Changed civilization of heroes: (BS) Prince Xizor, (BS) Guri, (NR) Kyle Katarn, (NR) Kyle Katarn (Lightsaber), (NR) Mara Jade (Lightsaber), (IR) Admiral Daala, (IR) Joruus C'baoth, (IR) Tavion Axmis, (IR) Hazard Trooper, (CF) Zian Finnis. Corrected an animation error that caused various Mech units to have an unintentional firing delay. We suggest you try the mod list with no filter applied, to browse all available. This seems to be the website everyone is getting it from. Different Food types are now treated as one, and Workers re-assigned to collect different resources will no longer drop their current load until they start gathering. We're starting to roll out our new design system as we build new features and modernise the current site layout. Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Fixed attack handler getting stuck under certain circumstances. This comment is currently awaiting admin approval, join now to view. We're giving away 10 x GOG keys for The Witcher 3. Moved sn-minimum-dropsite-buffer settings from difficulty-based settings to difficulty+map size+Tech Level. Corrected engine fire and attack effects for multiple vanilla units that had unintended player colors within them. Are you seeing your desktop behind a window? It has been exactly what this game has needed for a long time! Various Scenario Editor units and heroes now have unique sounds. Mace, here's a feature that would be really useful: You select a mod from the list and delete it, not only the latest! Dashboard improvements Star Wars: Galactic Battlegrounds 2001 Browse game Gaming Browse all gaming Almost yours: 2 weeks, on us 100+ live channels are waiting for you with zero hidden fees Dismiss Try it free. For gameplay lag (not multiplayer lag), you can try enabling Alternative Text Rendering from within the Configurator tool. Thanks for the Christmas gift. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before. Star Wars Galactic Battlegrounds HD Mod Sep 12 2022 Released Jul 19, 2022 Real Time Strategy This adds new units, Upscaled HD Sprites, HD Lasers, HD Terrain etc Use the included mod installer to install the mods. With this in mind, we're looking for volunteers to take part in a few focus groups that will collect invaluable feedback which is sure to influence how our site looks and functions as we look to On 9 January 2023 we will be performing scheduled maintenance which will mean the entire site as well as our forums will be unavailable for a time. Unit now has 100% accuracy. Star Wars: Galactic Battlegrounds mod | Released 2016 summary articles reviews files addons videos images jobs Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Without mod authors sharing their creations our modding community wouldnt exist. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Three new playable civilizations join for fray in Expanding Fronts largest update yet! The visual and gameplay styles of these new civilizations are largely designed after their appearances in Legends continuity. New mod Installer ADV!!! Also included are several new units and map design objects. As you know, many mod authors put countless hours into their mods, maintaining documentation for users, and supporting their mods. Three new playable civilizations join for fray in Expanding Fronts largest update yet! Previously known issues that have not been resolved: Some of these bugs will be addressed in the next patch. You and me both. Units in the Disable/Enable list now use the new two-letter civ tags. (WK) Monitor: Unit now has a new graphic set. No gameplay changes. Fixed attack handler getting stuck under certain circumstances. Looking forward to the upgrade. Skyrim Load Order changes. Fixed instances of various units/objects having missing or incorrect icons. The map is a picturesque snow map made for 3v5 PVE on hard difficulty. The Top 10 Best Star Wars Fan Games & Mods | Battlefield 2142 | Star Wars X-Wing | Star Wars Empire at War | Star Wars: Knights of the Old Republic | Star Wars: Battlefront | Star Wars the Force Unleashed | Star Wars the Force Unleashed 2 | Star Wars Galactic Battlegrounds | Star Wars 1313 The Top 10 Best Star Wars Fan Games & Mods 1 of 12 Next 1 2 As some of you may already be aware, the Bethesda.net launcher is being shut down next month and players are being offered the chance to migrate their games and other content to Steam. Just discovered this mod not too long ago, and gotta say, it's absolutely injected a whole lot of new life into the game. Corrected issue that caused various projectiles to be unaffected by the Tracking tech. AI will ask for resources less frequently. The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of expanding fronts 1.2.1a (torrent) full version, Small patch to correct an error that caused some terrains to appear incorrect or crash the Editor, expanding fronts 1.2.1a terrain hotfix patch, expanding fronts 1.2.1a (exe installer) full version, expanding fronts 1.2.1a (manual install archive) full version. Weve built a new bug reporting feature from scratch, allowing Nexus Mods members to raise bugs on Collections for the Curators attention. I have a portion of the game that I cannot see. It takes Galactic Battle grounds (one of my favorite Star Wars games) to another level of greatness. This looks trustable but can't be 100% sure. The powerful open-source mod manager from Nexus Mods. This update includes further improvements to the new Expanding Fronts AI, in addition to some bug fixes and additional content. Thank you for updating this mod. try it: right click on desktop > display settings > scale and layout > change "125%" to "100%" > open the game. Prev [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 Next . There are 36 maps, half land, half space, all based off of the maps in Galactic battlegrounds. Fixed numerous typos and inconsistencies in names and descriptions. Coming early 2022, players will be able to take up arms as the New Republic, Imperial Remnant, and Black Sun. Added rules for expanding maximum walking drop-off distance for Nova/Ore past TL3. I can't express how excited I am! I saw that many people are getting the 1.1 update, but i'm assuming this update (1.5) is the most recent one and it has everypart of the previous updates inside it? is it possible to mod star wars galactic battlegrounds much like you can civilization ? Incredible. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Corrected issue that caused various projectiles to be unaffected by the Tracking tech. (ZC) Bombers, Air Transport, and Cannon have new graphics. It brings units from the Star Wars: Galactic Battlegrounds game into AoE2DE. Yeah, the game needs a few more alien civs, rather than just continuous new versions of the Republic and the Empire. Expanding Fronts is an unofficial fan-made mod for the expansion Star Wars Galactic Battlegrounds: Clone Campaigns. AI will ask for resources less frequently. Workers now have audible movement sounds. 3 different versions available. retained by HeavenGames LLC. But first IRC they had said that they are interested first on Trandoshans, Mandalorians and Mon Calamary, while they have to finish Black Sun, New Republic and Imperial Remnants build set that is like 2-3 years of work. Star Wars: Galactic Battlegrounds Heaven best viewed with a HTML 4.0 / CSS 2.0 compatible browser. Corrected graphics and anchors for many death and decay animations. In the void left by the death of Emperor Palpatine, numerous dark Force users rose to power, each attempting to harness the dwindling resources of the Empire to their own nefarious ends. Expanding Fronts version 1.4.2 is now available! Expanding Fronts version 1.5.0 is now available! To resolve the issue, you should exit the game entirely. Take command of The Imperial Remnant, New Republic, and Black Sun. Oh boy, we will able to do First Order vs Imperial remnants to see who is the superior successor. Adjusted hover heights and HP bar positions for numerous air units. expanding fronts 1.0 (manual install archive) full version, expanding fronts 1.0 (exe installer) full version. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before. This mod makes it so units don't magically *poof* into their upgraded variant. Previously known issues that have not been resolved: Some of these bugs will be addressed in the next patch. Expanding Fronts version 1.5.0 is now available! Some new editor units do not have sounds. mqCb5iQqr6s (500C, 300N; TL3), (Research Center) Carbon deposits last 15% longer. Increased damage vs Hvy Weapons armor class from, Increased damage vs Mech armor class from, Increased damage vs Decimator armor class from, (Mech Factory) Reduces Carbon cost of Mechs by 25%. So far. (TF) Transport Mech: Unit now has updated sprite and a new projectile effect. It happens randomly and is unrelated to any specific map or scenario/campaign. Is there a chance of seeing inferno squad imperial and rebel variants added? Altered resource checks for Forage/Nova/Ore/Fish so that only 10 or more resource patches constitutes the resource being present, rather than 1 or more. Made various corrections to Civilization descriptions. Wow. This update features three new civs, some balance changes, and a plethora of editor units and content. Gungan and Geonosian farms now have unique tooltip descriptions. Very hopeful for multiplayer inclusion, have wanted to play this with friends for a while, so good luck to the team! Fixed some cases with incorrect shown stats of editor units. Added various new units, buildings, and props. Made corrections to projectiles and firing positions for numerous units. I'm curious - Would you be equally excited if the Dev team (while unlikely) decided to explore KOTOR factions and they added in the Sith Empire alongside the Old Republic and the Mandalorians? (ZC) Cruiser, Adv Cruiser: Attack graphics now display correctly. New civ Mounted Troopers do not require Animal Nurseries. Fixed issue where you could not play a game if you had a hard drive named "Data".Enter the fray as the Galactic Empire, Rebel Alliance, Wookies, Trade Federation, Gungans or Royal . It's a fantastic-looking application that has the potential to revolutionise graphical modding for old games. New civ Mounted Troopers do not require Animal Nurseries. (RS) Grenade Trooper: Adjusted timing for muzzle flash during attack animation. (ZC) Hvy Destroyer: Unit sprite updated with an additional energy weapon and effect. Sun is a custom map for Star Wars Galactic Battlegrounds much like you can try enabling Alternative Rendering... 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