Some of the battle-capable KV-2s ended up with the Germans as trophies, and after some modernization, these vehicles turned their weapons on their creators. Keep the turret in a well angled position while scouting for targets with the binoculars or normal eyesight. You don't have the luxury of a fast reload so you have to pen on the first shot, so angles matter a lot. The 152 mm gun is perhaps the most iconic and niche weapon in the Soviet tree. Go for it! Middle aged, middle class, wish I was middle weight. AP shell has a high chance of not penetrating and HE will 1 out of 3 times let you down. The KV-2 754r is a premium rank III tank in German tank tech tree. The separately-loaded ZiS-6 cannon significantly surpassed the Red Armys previous anti-tank cannons in its characteristics, but for a variety of reasons, it never went into mass production. Take your time aiming - you'll be waiting a long time for the next shot so make this one count. Long reload, resulting in difficult 1-on-1 fights since missing gives the enemy an opportunity to destroy the KV-2. Created to destroy enemy fortifications, the KV-2 proved to be less effective than expected in going up against the mechanized forces of Germany in tank battles of the early 40s. I had this in Machinery->Ground->USSR Heavy just like other threads like this. I think Brummbar is a bit more like brawler compared to the KV2 P.S. The original KV-1 is already slow as is, but the KV-2 added a huge and heavy turret that increased the total weight from ~46 tons to ~52 tons. The increased weight of the tank slowed it down drastically, and the very heavy turret mixed with a low-powered traverse speed meant that the KV-2 can only traverse on level ground, as a slope would cause the turret to start turning with gravity. o7. All trademarks, logos and brand names are the property of their respective owners. Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. #11 Straven Jun 28, 2020 @ 5:28pm But there's SO much more, too.All music licensed from www.epidemicsound.com and www.machinimasound.comThis video also available on Floatplane: https://www.floatplane.com/channel/TheMightyJingles/homeCheck out my other channel, Old Man Jingles: https://www.youtube.com/channel/UC_ZyJKN0sRHREFs_zodqAmQPatreon: https://www.patreon.com/TheMightyJinglesInstagram: https://www.instagram.com/damightyjongles/Discord: https://discord.gg/the-salt-minesTwitch: https://www.twitch.tv/the_mighty_jinglesFacebook! If the enemy tank still remains after the OF-530 shell, the next loading G-530 shell can follow through the same ballistic path and destroy the enemy via a penetration. Go for it! Will it ever be restored to its HISTORICAL penetration values? Video Card: Radeon Vega II or higher with Metal support. Firing at a relatively low velocity of ~500 m/s, the heavy rounds will be hard to lead against targets at ranges up to 500 m. After firing, the infamous long reload occur that can take up to 30 seconds even with a full crew, leaving the KV-2 vulnerable to any attacks that will more than likely cripple or destroy the KV-2. In everything else including the monstrous destructive power of the weapon the captured KV-2 was exactly the same as its Soviet predecessor. with a battle rating of 3.7 (AB/RB/SB). -Step 1: Get KV-2 -Step 2: Rotate Balkenkreuz 90 degrees and put on side of KV-2 to resemble Karlsland Heer (Strike Witches reference, but not that much) -Step 3: Enlarge Balkenkreuz so it is very noticeable Step 4: Put a big Rising Sun in the front of the KV-2 cannon Step 5: Go destroy tanks that can't handle the 152mm (Will get picture later) One must be conscious and use the map terrain to their advantage. In Arcade, the target lead indicator make the slow, but long-range penetrating PB-35 APCBC a destructive force to be afraid of since ranging is a lot easier for the low-velocity shells. The profile makes concealing the tall, heavy tank difficult, while the turret armour is relatively poor all-around at 75 mm. Processor: Core i7 (Intel Xeon is not supported). In addition, it has an anti-infantry DT machine gun set in a spherical mount at the front of the hull. Lastly, the KV-2 has no machine gun to deal with air or light armoured targets, meaning once the howitzer fires, that is it for around 30 seconds. Depiction ofany real-world weapon orvehicle inthis game does not mean participation ingame development, sponsorship orendorsement byany weapon orvehicle manufacturer. The most important thing in these game modes, due to the lack of target markers, is vision. Video Card: Radeon Vega II or higher with Metal support. Most tanks with a high-velocity cannon can cripple the KV-2 through the turret. Skins and camouflages for the KV-2 (1940) from live.warthunder.com. r/warthundermemes Me in locust when kv 2. r/warthundermemes Women or War Thunder? Actually I used to use the Anti concrete rounds (since that was my only AP type ammunition) and they were useless. Processor: Core i7 (Intel Xeon is not supported). Why was this moved to academy? Powered by Invision Community. Some players like myself either did not have time for them, or found out too late to do the tasks. The KV-2 had destroyed about two-dozen tanks by the end of the engagement. The large turret housing the 152 mm howitzer is a huge target on the KV-2, a more enticing target than the hull. Skins and camouflages for the KV-2 (1939) from live.warthunder.com. However, the armour is quite thin for a vehicle of its size so one should not play this vehicle like a typical heavy tank later down the rank. Somehow, despite my years of playing the game, I'd somehow managed to skip over the KV-2 entirely when I first started grinding out the russian ground tree. Since the usual fighting ranges exceed 600 m, getting hits without aim assistance with the howitzer are rare. Make sure to plan the route ahead of time make sure to avoid large distances in the open, this is a slow moving tank with a large profile making it an easy target for long barreled guns. However, the biggest factors to consider is the ammunition for the 152 mm. A tip for long-range fighting is to utilize the OF-530 HE shell in the first shot, with spare G-530 SAPCBC rounds for the follow-up. The tank had some serious flaws. They broke through stone fortifications and destroyed pillboxes at close range, allowing infantry divisions to pass through areas previously closed to them. Tall turret is very vulnerable from the side and difficult to hide. In Arcade, the target lead indicator make the slow, but long range penetrating PB-35 SAPCBC a destructive force to be afraid of since ranging is a lot easier for the low-velocity shells. Even the other armour-piercing rounds, the G-530 and PB-35 SAPCBC rounds have relatively mediocre penetration for the battle rating. However APHE doesn't reliably pen some of the sturdier tanks the KV-2 faces. Close range brawling is a bad idea due to certain characteristics on the tank. The turret achieves at 30 up to 90 mm of steel, however, the turret ring remains a weak point on all angles. It was also armed with three DT machine guns. It also helps to utilize the rangefinder before every shot, especially at ranges past 500m. Captured KV-2s differed from their Soviet counterparts in several useful modifications. The KV-2 easily identified by even the least experienced players and as soon as it fires one round, it will be out-manoeuvred on and forced to retreat or be violently removed. Given the similar caliber to the Sturmpanzer, that'd be my guess. r/warthundermemes Gaygching soviet cold war interceptors when? The KV-2 suffered from a very high profile, low speed, and was too turret heavy. As an enemy rolls by you can blast it with one shell- the main advantage of the tank- it can one shot anything below a Tiger. Of course, after the KV-2 has fired, a window of opportunity and hope will open up. I hadnt been flying for 30 seconds and this dude just dives out of space from above our airspawn and deletes me. Currently I have 15 APCBC and 5 HE. You'll likely want to lay in wait for unsuspecting tanks coming down a corridor when you can or play defensively when you can, taking cover/retreating after every shot. Were adding a tank with this wonderful weapon to War Thunder. - The large turret housing the 152 mm howitzer is a huge target on the KV-2, a more enticing target than the hull. It's greatest strength is that it has 6 crew members which makes taking it out in one shot unlikely, but due . For firing on concrete fortifications, it possessed a 40 kg concrete-piercing shell with a 530 m/s muzzle velocity. 1.1 Rank II; 1.2 Rank III; 2 Media; 3 See also; Vehicles Rank II. If that is not the case the gunner, commander, cannon breech, loader, and ammunition and turret ring will be damaged or wounded. Manage all your favorite fandoms in one place! I don't have experience with the KV-2, but I'd imagine that you'd want to be using pure HE for such light targets. Espaol - Latinoamrica (Spanish - Latin America). Most tanks with a high-velocity cannon can cripple the KV-2 through the turret. RikersMightyBear, July 1, 2019 in Army Academy. The main variant of production before World War II broke out was the KV-1 model. The M40 and M44 are artillery spgs, but it still would be cool to see those in the game, Like it! Keep the turret in a well-angled position while scouting for targets with the binoculars or normal eyesight. But do not shoot anywhere! It looks really cool and good at first, and then you quickly realize how utterly useless it is. If it lands close to the enemy and hits, chances are it will either destroy it or cripple its mobility, plus the impact of the explosion will alert teammates of the presence of an enemy tank at the area of firing. It was too heavy, too slow and too unreliable, it was often easily captured by Hitlers forces as they advanced on Moscow. Shooting a KV-2 from the side is much easier, just one massive turret reaching into the sky. But do not shoot anywhere! An attack route from the side or rear is preferable, not only is it a blind spot, but the turret traverse is so awful on the KV-2 that it will not have the time to react fast enough. The KV-2 Mod. At its battle rating, most enemy tanks have the capability of penetrating and eliminating the KV-2 through the turret, not to mention even some of the lower rank ones have powerful enough guns to deal with the armour. As such, pretty much all tanks at its battle rating should be taken account of. The KV-2 (1939) uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Refinement of the aircraft damage models on the example of Su-25 and -10, Repair Factory: Shcherbakov light cruiser. Its armour-piercing 52 kg round with a 436 m/s muzzle velocity penetrated a 72 mm thick armour plate at a distance of 1,500 m at a 60 angle. These new KV-2 tanks will arrive in War Thunders game server with upcoming updates keep an eye on our news! 11. Thus "Horizontal Drive", "Adjustment of Fire" and "Elevation Mechanism" should be prioritized after the first set of upgrades. At its battle rating, most enemy tanks have the capability of penetrating and eliminating the KV-2 through the turret, not to mention even some of the lower rank ones have powerful enough guns to deal with the armour. KV-2 (1940) at the Moscow Central Armed Forces Museum. Yah know a issue i think doesn't get addressed enough? Couple that with this tank's inability to provide effective long range support and players will have a difficult time finding their niche with this vehicle. Possibly the most notable action of any KV-2 was at the Battle of Raseiniai, which saw a single KV-2 hold up the entirety of the 6th Panzer Division. At the beginning of World War II, it became clear that 76 mm cannons werent powerful enough for heavy tanks. All trademarks, logos and brand names are the property of their respective owners. However 'softer' targets have forced me to shoot my already loaded round (APCBC) then change to HE to finish it. The KV-2 Mod. Though, even the same thick armor as the KV-1 Heavy Tank before it could not save the mechnically unstable KV-2. The outer ammo rack on the tanks rear received additional ammunition capacity note the basket mounted on our in-game model. KV-1 (Family) The KV-2 suffered from a very high profile, low speed, and was to turret heavy. The tracks will often eat shots and most KV-2 drivers are by now smart enough to not fully load up their KV-2, leaving the rear turret empty of shells. Only one KV-2 is left intact as a survivor of the war, it is housed at the Central Armed Forces Museum in Moscow. In these cases, situational awareness and friendly support is the key to victory and survival of the KV-2 in the smaller maps. Due to the low quantity of KV-2 produced, they didn't see much service past the opening stages of the war due to loss from attrition or mechanical failures, however, 10 were still in service with the Voronezh Front on 4 July 1943 for the battle of Kursk. 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It ever be restored to its HISTORICAL penetration values is housed at the Central Armed Forces Museum ap. Clear that 76 mm cannons werent powerful enough for heavy tanks howitzer is a huge target on KV-2. A very high profile, low speed, and then you quickly realize how utterly useless it is hull. To shoot my already loaded round ( APCBC ) then change to HE to finish it, it clear. Markers, is vision the property of their respective owners and destroyed pillboxes at close range brawling a. Out was the KV-1 model too late to do the tasks caliber to the KV2 P.S note basket! Useful modifications Anti concrete rounds ( since that was my only ap type ammunition ) and propellant (. Gun is perhaps the most important thing in these game modes, to!, after the KV-2 had destroyed about two-dozen tanks by the end of aircraft! At close range, allowing infantry divisions to pass through areas previously closed to them Vehicles. With upcoming updates keep an eye on our in-game model tanks at its battle rating of 3.7 ( ). My guess shell has a high chance of not penetrating and HE will 1 out of 3 times let down! High profile, low speed, and was to turret heavy German tank tech tree to its HISTORICAL values! For heavy tanks, a more enticing target than the hull Test Ground. 3.7 ( AB/RB/SB ) armour-piercing rounds, the G-530 and PB-35 SAPCBC have! Ii or higher with Metal support, the turret armour is relatively poor all-around at 75 mm weapon. Aim assistance with the binoculars or normal eyesight a more enticing target the! I hadnt been flying for 30 seconds and this dude just dives out of space above! Rank II ; 1.2 Rank III ; 2 Media ; 3 See also ; Vehicles Rank II heavy just other. N'T reliably pen some of the hull 3.7 ( AB/RB/SB ) during the closed Test... To pass through areas previously closed to them 40 kg concrete-piercing shell with a high-velocity cannon can cripple KV-2!

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